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ODS Amazing Art Corner (Teacher's Edition)
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Ohio Distinctive Software (ODS Amazing Art Corner)(Teacher's Edition).ISO
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Teacher's Manual (Text)
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1998-06-02
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TABLE OF CONTENTS
=================
ODS AMAZING ART CORNER (CREATIVE ART)
A. OBJECTIVES
B. METHODS
C. TRACKING
D. TEACHING SUGGESTIONS
_______________________________________________
ODS AMAZING ART CORNER (CREATIVE ART)
-------------------------------------
A. OBJECTIVES
1. To improve ability to express oneself through art.
2. To improve creative thinking skills.
3. To improve artistic technical proficiency.
4. To increase appreciation for artistic expression.
B. METHODS
This program is designed to enable the user to explore the
exciting world of artistic creation. The above objectives are
accomplished in two unique ways. First, the user can
manipulate various settings and then let the computer create
an artistic pattern. For example, at the bottom right corner
of the screen are five slider bars. These slider bars affect
the equations that dictate how the balls will move. The user
will notice that by moving these slider bars, the balls will
vary their types of paths. Yet this is no mere exercise in
technical manipulation; because the program is designed to
provide infinite possibilities, the user will never be able
fully to control the balls with the slider bars, but rather
will be able only to affect the balls. Thus the program
enables the user to develop a unique combination of technical
proficiency and creative thinking skills. The second way that
the objectives are accomplished is by allowing the user to
create more controlled and advanced artwork by using the
paintbrush. In this format, the user controls not only the
tools and parameters, but also patterns that will appear on
the screen. The user thus is able to participate more
directly in the joys and benefits of artistic creation.
C. TRACKING
The tracking function on ODS AMAZING ART CORNER lists the
user╒s starting time, ending time, and the tools used during
play. This data is stored in a text file which can be
accessed by most word processing programs. Hint: For best
results, change the font of your tracking output to a
monospaced font such as ╥Courier.╙
The tracking function is automatically activated. You will
be given the opportunity to access the tracking information
when you exit the program. When you are finished using the
program, click on the ╥EXIT╙ button. On the next screen that
appears, you have three options: SAVE, PRINT, and EXIT. To
save the tracking information, click the ╥SAVE╙ button; when
the dialogue box appears, name the file and designate where
you want to save it. To print the tracking information, click
the ╥PRINT╙ button, and follow the directions of your
operating system. To simply exit the program, click the ╥EXIT╙
button.
D. TEACHING SUGGESTIONS
Encourage the user to experiment with all of the various
settings to discover the different art works that can be
created. ODS AMAZING ART CORNER truly fosters creativity in
every sense, from learning what the tools do to actually
manipulating them to create new designs.
It is important to remember that a major goal of this
program is to foster creativity and artistic expression. Thus
we recommend not being too directive in your instructions to
the user. Children who are too young to use the computer
mouse may benefit from watching an adult use ODS AMAZING ART
CORNER. Allowing them to suggest various colors and designs
will engage them in the creative process.
For older children, it can be helpful to first allow them
to experiment with the various tools for themselves. Next,
some time can be spent showing them how they can better
manipulate those tools. At this point, they are ready to
create their own artwork. Because of the versatility of the
program, they will be able to create everything from pictures
to designs to abstract patterns.
What follows is a helpful summary of the functions of the
tools found in ODS AMAZING ART CORNER:
PAINT BRUSH:
Toggles between manual and automatic modes. (If there is a
red ╥+╙ over the paint brush, it is in automatic mode.) In
automatic mode, the computer does the painting, and the user
can affect the painting styles by manipulating the other
tools (see below). In manual mode (no red ╥+╙ over the
paint brush), the user does the painting.
PLAY/PAUSE BUTTON:
Starts and stops the computer╒s painting when in automatic
mode; in manual mode, activates and deactivates the paint
brush. When painting is activated (play), the button will
be represented as two vertical blue bars at the bottom left
of the screen: press to ╥Pause.╙ When painting is not
activated (pause), the button will be represented as a small
yellow triangle: press to ╥Play.╙
BUTTON WITH RED ╥X╙:
Resets the drawing area to black.
TOP ROW OF BALLS:
Changes the size of the balls used in painting. (The one on
the far left causes the program to cycle from the smallest
to the biggest sizes.)
BOTTOM ROW OF BALLS:
Changes the color of the balls used in painting.
NUMBERS (1,2,4):
Indicate how many balls will be used to paint at a given
time.
SLIDER BARS:
Affect how the computer draws when in automatic mode.